Volkan Ilbeyli
Volkan Ilbeyli
https://eheitzresearch.wordpress.com/415-2/
duplicate issue: https://github.com/vilbeyli/DX11Renderer/issues/78 turning this into new issue, refractions. https://learnopengl.com/#!Advanced-OpenGL/Cubemaps
No, for the time being, shaders are separate *.hlsl files only. I wanted to keep the number of third-party/tool libraries as low as possible.
FX API is HLSL-based, it shouldn't be hard to convert the shaders. I'm not very familiar with the FX system, but I remember there are passes. This will probably require...
@nhy3795 Text rendering is in its most basic form right now and is highly inefficient in its current state. I have it listed in my optimization task list so I'll...
@nhy3795 I'm currently re-designing the whole scene/material/gameobject data layout and data flow. I did not want to do any optimizations before restructuring the rendering pipeline of the engine. Feel free...
Make sure to have VS2017 installed with the SDK versions listed in the README.md file, VS2019 will not work at the moment.
https://chetanjags.wordpress.com/2015/08/26/image-based-lighting/