vgmoose
vgmoose
I haven't looked into this yet, although I see [PeterSumm](https://github.com/PeterSumm/tertiary_text/commit/7aa6a4d62edd12cdbc9990b86745b9e6d6133a8a) has done some work. Do you have a screen shot / picture of what it looks like?
Persistent data has been added with https://github.com/vgmoose/tertiary_text/commit/a905a93d7b7be144c8304fed9f9310dd2b0a21e4, but the problem still remains difficult.
Which languages did you have in mind? Or a better question, for that language, do you have a proposed layout? It just so happens that in English, 26 letters +...
This is a great idea! I've started and committed some work on starting this in https://github.com/vgmoose/nro-asset-editor/commit/b720fa75eb0b46bd07645b32a4249538b72fd12e It seems to work ok for the three metadata fields (title, author, and version),...
Unfortunately you're doing everything right (assuming the app runs on its own). The crashing looks like a side effect of the exploit. I find I get higher success rates if...
I have a feeling that once the build instructions are available, someone should be able to PR support for macOS in, just judging by the cmake files and dependencies (even...
On an M1 Pro, using cmake, I get the same error as: https://github.com/Mr-Wiseguy/Zelda64Recomp/issues/46, where some other commenters were making progress. But after the README build instructions are updated it should...
I was also on Ubuntu 22.04 and hitting this same error (even the same XQueryExtension crash in gdb), but now updated to 23.10 and the game is running!
On linux, it's located in `~/.config/Zelda64Recompiled/saves` (hidden folder in the home folder)
You likely need the following flags in the Makefile: ```-lSDL2 -lEGL -lGLESv2 -lglapi -ldrm_nouveau -lnx``` This is due to libnx updating the requirements of switch-sdl.