Vincent Verhoeven
Vincent Verhoeven
I've never been a package maintainer.. Anyone knows what would be the best way to solve this, preferably without having to maintain a set of paths per platform? I would...
So OpenNotrium is a lot slower, and it's not compile speed or anything. It's because basic Notrium is a bit broken. The main slowdown comes from logging, and that's mainly...
Thing is that it's not only data. The effects and conditions are actually behavior. This means we will only get so far with JSON or XML or such thing. It's...
Yeah, makes total sense.
I've just now managed to compile and run it on a raspberry pi (I think it's a 3B+, too?) running Raspbian, using the commands in the README. We should really...
I have the exact same versions of pretty much everything, and using your script, the game builds and runs for me. The output of the build process is also pretty...
Ah. We do use OpenGL for rendering, yes. It turns out that OpenGL on the pi is a more complicated situation than I would have expected. Interesting! Can you post...
Theoretically, we could look into software rendering, as it's about the only part of the game that is properly encapsulated. 😄 But honestly, I don't think there's a lot of...
Whaaaat. This codebase just keeps on giving. Any idea what's wrong?
Interesting write up! I'm still a bit unclear whether this is just bad API design or an internal implementation bug in `resource_manager.cpp`. The implementation of `resource_handler::load_texture_in_grim` doesn't seem to make...