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Code and bugfixes for Instant Kingdom's Notrium, a topdown survival game

Results 22 OpenNotrium issues
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When you switch to another inventory, the scroller is at the same position of the first inventory. http://gyazo.com/d29be7ff2c324aa86efab019ff1a4661 (Main inventory, scroller at top) http://gyazo.com/ee8f6a3f3f80b25de61490aa5d94072d (Second inventory, accessed via quick key,...

As the title states, the dialog will be shown at the same layer as the creature starting it (Instead of being on the top), making it show under certain objects...

This could be a Default mod bug: on the third (Void) psionic level you can exit through portals to succeeding areas before defeating enemies. Don't know if it is the...

If we ever want to be able to distribute our game, we can't go opening or writing files at random locations. Windows, Linux and Mac have different conventions about where...

I suspect the intention was to make the menu music play whenever the menu is shown, however there's a bug in that code: at https://github.com/verhoevenv/OpenNotrium/blob/96bad237cbbc4f162bd7e45dc9866934768385fa/WinMain.cpp#L1340 ``` SwapSourceFilter("music/menu/menu.mp3"); ``` references an...

MP3's are not easily supported due to legal constraints. It's a serious pain to get the libraries on all platforms (that's what I'm currently struggling with on Mac). The libraries...

Improvements to debugging. This will mostly be about unearthing what already exists, and making it clear and usable in the code. Possible things: - More fine-grained log files, for example...

The game freezes for me about a few minutes after starting. The display is frozen, I cannot move the cursor and the same music that was playing before the freeze...

The OpenNotrium executable requires files to be in the working/current directory instead of in a shared data or config dir.

The .dat files are unreadable, unwritable and unmaintainable. We should move to either something more readable (JSON-like?) or a full-blown scripting language. It seems useful that we can either keep...