veniversum
veniversum
When debugging in EDebug, it steps directly from [Line 157](https://github.com/kazu-yamamoto/ghc-mod/blob/master/elisp/ghc-check.el#L157) to the end of [Line 201](https://github.com/kazu-yamamoto/ghc-mod/blob/master/elisp/ghc-check.el#L201). Is that expected behavior?
This issue seems to have been fixed.
Added exponential scaling of likeNewChance (http://i.imgur.com/7tMCW3Y.png). Suggest increasing useLikeNewMaxChance and useLikeNewExponent for Day 8 rooms.
Current probability distribution vs new probability distribution http://i.imgur.com/jdhYJpe.png vs http://i.imgur.com/Qmar3ci.png Where x=time, y=LN:WH ratio, z=probability Latter should be more consistent and efficient.
Errors in build is due to bad parent, should merge without problems.
I'd suggest not changing the `control.rainingSafeRounds` variable since that affects lots of other things too but instead tweak `canUseOffensiveAbility()` function to get the desired effect.
#270 appears to have the same functionality, along with formatting for a few other places as well.
New added wormhole logic to minimize wasted wormholes can now be toggled via checkbox at bottom of page. Default value is false and option is only recommended to be enabled...
@koolkdev Updated to include hasItem check Resolved merge conflicts.
Duplicate of #280, which was closed. Additionally, useGoldRainIfRelevant() is only called when level%100==0, gold rain will never be used for your change, might as well just not call useGoldRainIfRelevant() in...