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Reduces overrun for nukes and naplam

Open Avenyet opened this issue 9 years ago • 3 comments

I've noticed alot of nukes and napalm running over into Gold Helm rounds so i've increased the safe rounds to 9 and the napalm to 29 to try to stop this.

reason 9 and 29 is we still want to use these on pre Gold Helm bosses

Avenyet avatar Jun 18 '15 20:06 Avenyet

Noticed that after I did it >_< not sure how I screwed that up

the minor change is clear enough though just +20 to stop overrun on napalm.

not such a big issue 10mil+ but below that its a pain.

Avenyet avatar Jun 18 '15 20:06 Avenyet

You didn´t really screw up, it´s just not worth it.

Jokler avatar Jun 18 '15 20:06 Jokler

I'd suggest not changing the control.rainingSafeRounds variable since that affects lots of other things too but instead tweak canUseOffensiveAbility() function to get the desired effect.

veniversum avatar Jun 18 '15 20:06 veniversum