steamSummerMinigame
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Reduces overrun for nukes and naplam
I've noticed alot of nukes and napalm running over into Gold Helm rounds so i've increased the safe rounds to 9 and the napalm to 29 to try to stop this.
reason 9 and 29 is we still want to use these on pre Gold Helm bosses
Noticed that after I did it >_< not sure how I screwed that up
the minor change is clear enough though just +20 to stop overrun on napalm.
not such a big issue 10mil+ but below that its a pain.
You didn´t really screw up, it´s just not worth it.
I'd suggest not changing the control.rainingSafeRounds
variable since that affects lots of other things too but instead tweak canUseOffensiveAbility()
function to get the desired effect.