Josh

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Suggestion for the implementation: Base UI object scaling from Screen.height / Screen.width dynamically as opposed to using currentResolution or by grabbing from Display.systemWidth / Display.systemHeight. Alternatively implement CanvasScaler to handle...

Issue https://github.com/FluffyFishGames/ACNHDesignPatternEditor/issues/30 was closed by opener, so continuing conversation here (years later). Issue https://github.com/FluffyFishGames/ACNHDesignPatternEditor/issues/27 & https://github.com/FluffyFishGames/ACNHDesignPatternEditor/issues/30 are related. The ACNH file format needs to include the players PlayerID and TownID...

@Ronizlo Please describe the issue in more detail and provide a screenshot if possible.

I see that this is an old issue, but could you please share a save file for debugging if you wish to pursue/confirm the issue? If not I will close...

Not related to https://github.com/FluffyFishGames/ACNHDesignPatternEditor/issues/48. @FluffyFishGames This issue (https://github.com/FluffyFishGames/ACNHDesignPatternEditor/issues/41) is due to not setting the flags correctly in `main.dat` for if a pattern has been edited by the player. These flags...

Not related to https://github.com/FluffyFishGames/ACNHDesignPatternEditor/issues/41 , but a sister issue with it and https://github.com/FluffyFishGames/ACNHDesignPatternEditor/issues/27 as well as https://github.com/FluffyFishGames/ACNHDesignPatternEditor/issues/30 in regards to some pattern logic issues.

No prob, I had a small window to slog through some of it. I haven't had a chance to run it locally, I'm in the same boat with free time...

Sorry q, still haven't had a chance to check over this again. Contract work has been sucking up all my free time. Hopefully will get a chance over the coming...

Conversation will be locked outside of collaborators here for now, until we're closer to the release date. We'll let you know here when that changes! Thank you for your understanding.