Vincent Bousquet

Results 8 issues of Vincent Bousquet

**Is your feature request related to a problem? Please describe.** I keep a bunch of variants of the same table in a variety of situations (kids/adult version with adjusted difficulty,...

enhancement

This is an early commit, not ready for merge. Everything build fine and DMDExt tests are fine, but: - DMDDevice fails from VPinMame (it runs ok through direct dll access)....

This large PR contains a complete refactor of playfield rendering. I have tested it quite a lot and it worked without flaws on all my tests but it introduces changes...

**Describe the bug** Since v334, lighting of some primitives is darken when staticly pre rendered **To Reproduce** Start + Ctrl+N + F5 vs Start + Ctrl+N + F6 (or running...

bug

**Describe the bug** Using `bgfx::blit` between two 2D texture arrays results in blitting only the first layer (using the blit overload that allows to set `_depth` to 2). **To Reproduce**...

bug

This commits allows to share previously unshared data without overloading too much the API by adding a single data block for pulsed state, device state, modulated segments, multiple DMDs, raw...

**Describe the bug** When running example-22 with VSYNC on, using a single 144Hz screen, after creating 3 additional windows, the framerate drops on DirectX 11 backend while it stays constant...

bug

This PR is a follow up from https://github.com/vpinball/pinmame/pull/303 which purposes were to: - allow VPX to perform correct DMD rendering (needs unprocessed DMD frames), - allow VPX's plugin to perform...