Ben
Ben
This Issue is about filter behavior when using WEBGL_MULTI renderer and multitexture: true. * A bug in the API: * Phaser version(s): 2.7.7 * Live example: http://codepen.io/vantreeseba/pen/aWyZPj * What should...
Totally fine if this is out of scope for the project, but I would be willing to make a PR for this, just wanted to judge interest. I started drawing...
refer to https://gist.github.com/bjorn/5498157
i.e. bsp tree -> room generator = generator and processor. perlin noise = generator / processor? etc.
- [x] ensure build to C# works - [x] test a very basic BSP generation with 2d tiles in unity - [ ] setup an example - [x] Ensure C#...
#### What it does Set up a system where a graph (given the correct graph structure and data), can be given to the generator for some kind of generation to...
## What it does If region is smaller than X size, collapse region and add to neighbor with biggest border. Check if neighbor is smaller than min region before collapse...
## What it does Allow generation of maps from pre-defined patterns/prefabs/templates. Look at (Grid Sage Games)[https://www.gridsagegames.com/blog/2014/07/dungeon-prefabs/] for example. ## Implemenation - [ ] Ensure patterns will support this - [...
Set up a system where a graph topology of a level can be generated with (default for now) rules about boss rooms, keys, locks and etc. Use the graph to...
http://www.roguebasin.com/index.php?title=The_Incredible_Power_of_Dijkstra_Maps