Ben
Ben
@samme Thanks for the response. I think the intended behavior there is to replace whatever fragment shader is being used to render the sprite itself with the one supplied. My...
@larsiusprime This is already kind of customizable in your project.xml. ``` ```
Make sure you are doing ``` vim tt :TernType ``` Without the it will not actually run the command (it's a macro to hit enter for you).
No that sounds great, it's basically the same idea I think as long as the functionality remains the same, I'm not a stickler on specifics on the UI or implementation....
No, that's perfect, hopefully shouldn't take long to get something testable! Thanks.
So, the issue with items not being pushed into observable arrays mapped through the mapping.fromJS or fromJSON, looks like it is occuring not because the array itself is acting strange....
I don't know if this helps (since this seems a bit old) but if you send the command for clear, you need to sync and sync the draw. so ```...
The island detection code should be able to handle this, just modify to detect regions instead, find neighbor region, merge border into bigger region and merge this into region.
Previously, tiled only supported python, but I think it supports nodejs as well now.
Just to update if anyone is paying attention, the process of getting it into nvim-treesitter is started, but there are some issues with my PR, which I'll be trying to...