Raoul v. R.

Results 41 issues of Raoul v. R.

### Description Implement a `DenoisePass`. Related: #578 ### Tasks - [ ] Create `DenoisePass`. - [ ] Add unit test. ### Implementation Details - Should be done after `PoissonBlurMaterial` has...

### Description Implement a `LUT1DEffect` based on the [implementation in v6](https://github.com/pmndrs/postprocessing/blob/e053ac37ed095fafa31d3bb377e37ffa7810f12b/src/effects/LUT1DEffect.js). References: - https://affinityspotlight.com/article/1d-vs-3d-luts/ ### Tasks - [ ] Create `LUT1DEffect`. - [ ] Add unit test. ### Implementation Details...

feature

This is an overview of the planned changes for v7. The actual implementation details are subject to change during development. Feel free to leave feedback, questions or suggestions. ## The...

discussion

The `VoxelOctree` is currently a pointer-based construct that doesn't allow non-power-of-two octree sizes. This restriction should be removed. To accomplish that goal, most of the linear octree code from the...

enhancement

Due to the fact that volume chunks are being processed in isolation, there are gaps between the generated surface meshes. It is therefore necessary to devise a seam patching strategy...

enhancement

### Description Related: #377 Implement automatic resource optimizations for render targets and textures. ### Tasks - [x] Manage `WebGLRenderTarget` and `Texture` instances via `Resource` wrappers. - [x] Implement reactive, event-based...

### Description This PR aims to make Multiple Render Targets (MRT) easier to use by implementing automatic shader output definitions for built-in materials and `ShaderMaterial`. ```glsl // Example output definitions:...

### Description Related: #676 #452 This is a research ticket for gathering information on how to implement XR support in `postprocessing`. The rendering workflow in v7 consists of using a...

vr

### Description Related: #722 Implement a `NormalReconstructionPass` that calculates accurate normals based on depth. References: - https://wickedengine.net/2019/09/improved-normal-reconstruction-from-depth/ - https://atyuwen.github.io/posts/normal-reconstruction/ - https://www.shadertoy.com/view/fsVczR ### Tasks - [ ] Create `NormalReconstructionMaterial`. - [...

### Description Implement an `OutlineEffect`. This effect should focus on highlighting selected objects with outlines. References: - https://ameye.dev/notes/rendering-outlines/ - https://threejs.org/examples/?q=outline#webgl_postprocessing_outline ### Tasks - [ ] Implement `OutlineMaterial`. - [ ]...