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Auto Resource Optimizations
Description
Related: #377
Implement automatic resource optimizations for render targets and textures.
Tasks
- [x] Manage
WebGLRenderTargetandTextureinstances viaResourcewrappers. - [x] Implement reactive, event-based I/O.
- [x] Implement disposable resources.
- [x] Implement override values for resources.
- [ ] Analyze passes and effects on I/O changes to deduplicate render targets and textures.
- [ ] Make sure this doesn't break anything by adding tests :boom: