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Auto Resource Optimizations

Open vanruesc opened this issue 1 year ago • 0 comments

Description

Related: #377

Implement automatic resource optimizations for render targets and textures.

Tasks

  • [x] Manage WebGLRenderTarget and Texture instances via Resource wrappers.
  • [x] Implement reactive, event-based I/O.
  • [x] Implement disposable resources.
  • [x] Implement override values for resources.
  • [ ] Analyze passes and effects on I/O changes to deduplicate render targets and textures.
  • [ ] Make sure this doesn't break anything by adding tests :boom:

vanruesc avatar Apr 29 '24 15:04 vanruesc