Manuel Alfayate Corchete

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@DavidGriffith : Any news on this? I am having friends coming home soon who would enjoy the spanish translation of Adventure and Zork! :)

@auraes : Thanks for the tip! However, isn't luit an X11-only thing? I run frotz on real TTYs. @DavidGriffith: All luit does seems to do is convert to any given...

@DavidGriffith : What do you think about @auraes proposed solution?

@DannyGlover This is VERY interesting if it ever materializes. But let me point that Linux != (Linux + X11 Desktop). Some of us (in fact ALL game-oriented distros on the...

@anholt : I fear that is not possible due to how RetroArch works. This is the prototype of the function on which RetroArch does an screen refresh: ``` static bool...

@anholt : Ok, made measurements and it's not that much really, at least on a Pi3 where memcpy() calls are faster. On a Pi1, there is a considerable performance penalty...

I can confirm that game causes the core to segfault. It can be avoided by setting the “Show horizontal overscan” core option to OFF. Happens in arm, aarch64 and x86_64,...

I found out that changing the `Last Scanline` core option to 238 or less, the segfault doesn't appear. I hope it helps debugging this long-standing issue!

I have disabled "Dynamic FPS" (which I think equals to "adaptive fps") and se FPS to 70Hz, but music is still "skippy" and movement is not smooth. CPU usage on...