mache
mache
## Your Environment Google chrome Version 112.0.5615.49 (Build officiel) (64 bits), Ubuntu ## Context Motivation of this issue have been discussed [here](https://github.com/VCityTeam/UD-Viz/issues/152). To summarize the aim is to check metadata...
## Your Environment Google chrome Version 112.0.5615.49 (Build officiel) (64 bits), Ubuntu ## Context Part of a 3DTiles pointcloud are not being loaded anymore after the camera point of view...
Babelify
use babel to transpile the src/ in a lib folder then export this lib folder in the npm package
since itowns used ^0.137.0 version of three.js there is a multiple instances of three.js imported see this post => https://discourse.threejs.org/t/threejs-cjs-and-esm-confliction-since-r137/38567/6 > Maybe a transpilation with Babel could fix it ?
Since word [window](https://developer.mozilla.org/en-US/docs/Web/API/Window) is a native word in web API it should be not used in sources. And to avoid line like this one: https://github.com/VCityTeam/UD-Viz/blob/7116fa87febd541117dc568b24f12950b19a918a/packages/browser/src/Component/Widget/Component/GUI/js/WindowManager.js#L33 where none of the window...
This is not an @ud-viz issue but more an itowns one since this documentation should be there.
d3 js is configuration style is hardcoded, it needs to be changed.
Looks like [this line](https://github.com/VCityTeam/UD-Viz/blob/02b4120d843c04a0e982ac5e7af072d41087a83d/packages/game_browser/src/AudioController.js#L95) is nore working
[More details](https://github.com/VCityTeam/UD-Imuv/issues/3) and [there](https://github.com/VCityTeam/UD-Imuv/issues/38)
[Original issue](https://github.com/VCityTeam/UD-Imuv/issues/14) Two solutions : - serialize game object 3D state on every modification and stack them (easier robust but not optimize) - implement an inverse transformation for each transformation...