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Implement an historic of modification in game_editor

Open valentinMachado opened this issue 1 year ago • 0 comments

Original issue

Two solutions :

  • serialize game object 3D state on every modification and stack them (easier robust but not optimize)
  • implement an inverse transformation for each transformation on game object 3D (harder and more performant)

valentinMachado avatar Nov 24 '23 13:11 valentinMachado