Results 7 comments of urraka

When you create triangles it automatically calculates their texture coordinates with the assumption that `1 pixel = 1 map-unit`. That was "alright" for the old `128x128` textures but the new...

Hello and thank you for the suggestion. I'll take this into consideration, although I wonder... in what situations do you end up packing identical images? Should it also handle cases...

That sounds reasonable enough to me. I can make it handle plain duplicates for a start and then see if rotated/flipped can be added.

Hey, there's one additional reference to `packer.h` in the makefile. I'd also suggest, for the sake of consistency and a matter of personal preference, that we rename it to `texpack.h`...

It uses some sort of flood fill algorithm. It's nothing too special, but I'll explain how it works: First it grabs the indexes of all the transparent pixels that are...

Hey there. Before anything, please note that this is just some old pet project. I'm not really developing or mantaining it. As for the issue you mentioned, it seems you...

Fixed all warnings except `control.rs` (and did some refactoring). There are a couple that might stay for a while: - `soldier.update`: *the function has a cyclomatic complexity of 33* -...