Erik

Results 17 comments of Erik

Looking forward to this, evidently Unity has a stretch goal for 2021.2 to make source generators available so fingers crossed.

I've experienced this problem for the past months, but today it suddenly showed the correct name in our slack channel. If someone else can verify the same thing this issue...

Interesting, I found this page via Google after looking for solutions as to why textArea doesn't respect autocomplete. I'm not sure if this applies to this thread/issue, but it sounds...

Hey thanks! Using arrays as keys is something I've never tried, but I suspect since you can't have arrays of arrays in Unity inspector this is most likely what it...

Okay cool I didn't know this works, I'll have a look and see if I can make this use case work nicely!

Hey again sorry for taking time to get back to you! I've tested this out today and it seems to work as intended from what I can tell: ```csharp public...

I tested this out some more and see what you mean, looking in the inspector it seems logical that enumerable keys should be value based rather than reference based (notice...

Quick follow up. I've found that it's quite easy to check if the key is enumerable (serializedProperty.isArray) - but this flag is true for strings, so I'm wary that there...

Hey thanks for reaching out! Are you perhaps using the serializable dictionary from a threaded context? I know Unity's api is only allowed to be called from the main thread...

Thinking on this a little bit more it seems strange, since the dictionary is made using regular C# objects - so the Unity main thread restriction shouldn't apply to this...