Gallery: Post your screenshots / code here (PART 4)
This is Part 4, I am splitting issues to reduce loading times and avoid github collapsing messages.
Browse all threads and find latest one to post to using the gallery label.
Also see: Software using dear imgui (you can help complete the list!)
You can post your screenshots here!

Nothing complicated or particularly fancy; just a functional editor UI for a game engine I'm building with .NET Core.
Working on a client/launcher UI retro design.

@ExtasyHosting Very nice design. The mix between pixel and smooth fonts is great. Would you mind sharing the ImGui style you are using ? I would like to implement the opposite one (white-on-black instead of black-on-one). Good job :)
ImGUI graph for plotting the time (x) vs position (y) of a player in Boundless as they walk through a portal. Everything left of the green line is the source world on the right is the destination world. You can see the server position and client position (which is predictive so a few frames ahead to reduce latency). The aim of the graph is to show that the transition is completely smooth.

This helped us visualize the problems with transitioning from one server to another seamlessly which were:
- src and dst server update ticks are out of sync
- latency between src and dst server can be different
Which we can now adjust for these (by moving the destination world position by the players velocity multiplied by the time they are out) and see that the transition is smooth.
c++ Game engine and editor. https://github.com/volcoma/EtherealEngine

Electric Eye testing tool made and used at NetFlix

Here are some screenshots of how we're using dear imgui in Overgrowth:

Simplified excel-like spreadsheet using imgui!

Simplified excel-like spreadsheet using imgui!
This is very cool slash weird slash amazing slash worrying - but why? :)
Ahah, well first of all bridging unrelated technologies is one of my best ability ! :P
Seriously, on one of our software that powers a laser measurement device, we have the need for a way to "combine" multiple results from different measurements using some formulas only known at runtime.
The first obvious solution was integrating a scripting language but this still requires end users to do some sort of "programming", that scares most of our user base.
So I said "I just need a simple expression parser", I have tried to look for existing libraries in stb / imgui style and I have found tinyexpr on github.
When doing some tests with the library the indecent idea came into my mind "can I really be doing a kind of excel using this thing?". Everyone knows excel, so everyone will be able to use our result combine module!
After two hours of hacking I got the first proof of concept, and then I simply added a few fancier features in the following days (dependency tracking, range variables etc ).
The imgui code is incredibly short ( for now). I am just using columns with buttons displaying the formatted output of the formula and when a cell is active, i draw an inputtext instead of the button.
I will send maybe a shot when this Frankenstein gets integrated in the main software ;)
one bit of extra functionality as expressions get longer, put the intputtext with the formula at the top (just like excel). Then if you press F2 you set focus on the input text.
Using ImGUI for interface for apple ][ emulator. Used for windows for 6502 debugger. Still a work in progress ,but it's coming along:
https://github.com/allender/apple2emu

I'm dying to not being able to post pictures of the use of ImGui at work :(
I'm porting a tool i made from C# WinForms to C++. The tool is pretty close to completion right now and I'm using ImGui because it's the easiest lightweight UI library i found.

i'm using imgui to build a home automation dashboard with raspberry pi. Using SDL to draw on fb makes this starts up very quickly (compare to Xorg). It also makes development very easy: the same code can run in Windowed mode on PC and native FB fullscreen mode on RPi.

Currently building a 2D framework / GameEngine (as a little Sunday project) and am currently implementing some debug- / editor tools

Using a mixture of ImGui (obv.) and RTTR and have the little beasty on the right implemented (so far...) with just a few lines of code in next to no time!
@r-lyeh, last year you posted an UI mockup for an asset library/manager, and I was wondering which font you were using for text ?
Link here : link
Thanks !
@itamago, very likely DejaVuSans/16.f (or DroidSans/18.f :)
@ExtasyHosting How did you do such a nice a title in windows?
my unity-like game engine editor
https://github.com/yushroom/FishEngine

My Guild Wars 2 overlay (named BGDM) with DPS meter, compass and more. Notable are the implementation of column sorting, a hackable plain-text-version-compass and using the slider control as an on/off button.

I've made a (very basic) image editor for Dear ImGui, with no dependencies (based on stb_image.h, stb_image_write.h, stb_image_resize.h and some other optional plugins to load/save other image formats).

I created a component for file selection, folder selection and save the file:

very nice , better than native os dialog system :)
@codz01 Yeah, it looks pretty. But it has a few details:
- Only linux (I use my own implementation for working with file systems)
- Can not yet make a new folder (It is easy to implement)
- You can not show hidden files (da easy to implement)
- The code is still a bit "dirty"
In case you were wondering how does Dear ImGui based app feels like, you have one more example! We have just released the CADRays application: https://www.opencascade.com/content/cadrays

Some screens :)
project selection screen...
dark bluish theme...
stingray engine like theme...
@edin-p very good , this engine is open source?
@zhouxs1023 Thank you! Not at the moment...
@edin-p , wow , better than Qt