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Fixing this in hardware renderers will be annoying. Should be pretty doable with a geometry shader, as long as we clip (or do some of the same math, at least)...
As I recall from #16101, it's not supposed to be flashing, but it's definitely not supposed to be grey. Pretty sure I compared it with the PSP via frame dump...
#16454 should take care of the color before entering a fight. It should not be red or grayscale, but more of a cyan. Didn't look into the other issues, but...
There's a video of the problem here: https://github.com/hrydgard/ppsspp/issues/11596#issuecomment-1355767097 It does seem like some of it shows, and then it hits collisions or something. -[Unknown]
These games are available on several other platforms - it's probably lower risk in that case that they depend on timing. I'd be curious if the PS2 versions don't have...
It's possible this might be better already. But yes, it's probably a good idea to time vsin/vcos as they might be slower than most other instructions. This issue is about...
Thinking about #16444, I wonder if a component of this is the file modification time of files when you use save states or fast forward. Currently, if you start a...
This is a Japanese game, so that would be the most common configuration. Could this just be a game bug? -[Unknown]
I think the depth behavior on the PSP is mostly simulated now (just that some devices can't handle it), and working well on a range of devices. We still have...
> Resistance Retribution fire and smoke incorrect [UCUS98668_0001.ppdmp.ZIP](https://github.com/hrydgard/ppsspp/files/9899621/UCUS98668_0001.ppdmp.ZIP) [UCUS98668_0002.ppdmp.ZIP](https://github.com/hrydgard/ppsspp/files/9899622/UCUS98668_0002.ppdmp.ZIP) [UCUS98668_0003.ppdmp.ZIP](https://github.com/hrydgard/ppsspp/files/9899625/UCUS98668_0003.ppdmp.ZIP) [UCUS98668_0004.ppdmp.ZIP](https://github.com/hrydgard/ppsspp/files/9899626/UCUS98668_0004.ppdmp.ZIP) These are very interesting in hardware and in software. Here's a grid of how they look, correct on left,...