Unknown W. Brackets
Unknown W. Brackets
I think I need to see more tabs for the second screenshot - mainly the texture tab. Definitely interesting though - maybe somethign is wrong with the clut? If you...
Well, that was a clut load.... hm. Maybe the clut is being written too early/late. What happens if, when the "Clut load: 000001" line is highlighted, you right click on...
If you pause, go to settings, don't change anything, and then resume the game, does it also make it draw the dirt? If so, it might just be pulling the...
Does this happen in all backends (like Vulkan and Direct3D11) in the latest git build? To confirm, it doesn't happen in software rendering, right? -[Unknown]
It sounds like that just means we're texturing from a framebuffer when we draw this garbage, without depal (or with failed depal?) In that case, it could be a framebuf...
Could you try exporting a GE debugger dump on PC? To do this, open the game and select Debug -> GE debugger..., then when it's displaying the scene, press Record...
We're definitely blooming some bleed in there. The source is mostly black - I wonder if we're missing a memcpy download of the video RAM. -[Unknown]
If it's not responding to pressing a button, it's probably not graphics related. It could, be, just seems unlikely. Has this never worked? Does it work in JPCSP? -[Unknown]
PSP games could only play MP3 files with certain bitrates/etc. Have you made sure they're files encoded in a way the game supported? They might have to be 44.1kHz or...
PPSSPP actually does support prx files. What makes you confident this is the cause of the issue? -[Unknown]