Alex

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yeah it's possible, but I can't tell you when I'll have the time to add it

Do the textures have alpha? The images are layered on top which could cause this.

The thing is that you can scroll and click the wheel at the same time which makes use of the layering

https://github.com/univrsal/input-overlay/blob/master/projects/plugin/src/util/element/element_mouse_wheel.cpp#L41 It's actually exactly like that. First unpressed, then pressed and finally up/down.

See #297 for further tracking

I changed it so either the pressed or unpressed textures are rendered.

See #297 for further tracking

See #298 for further tracking

I assume that this is also an issue with my gamepad library, I plan on switching to SDL2 which is tracked in issue #297. There's a test application for displaying...

I know this is an ancient issue, but the plugin now uses sdl2 for gamepad input, which should hopefully address this issue. The change is tracked in #297