Alex

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No, there's still some other things that need to be addressed first

What do you mean by "IP"? If the input overlay is faster, it might be because game capture isn't as fast as the overlay, you can add a render delay...

Can you download the nightly build from [here](https://github.com/univrsal/libuiohook/releases/tag/1.2.0), unpack ``demo_hook.exe`` from ``x86_64-win32-msvc/bin`` as well as ``uiohook.dll`` from ``x86_64-win32-msvc/lib`` somewhere and confirm the keycode you get when pressing that button?

There's already a repeat keys option I think. But input history has been removed anyways. It's replaced with the ability to visualize inputs in the browser source, but I haven't...

It's already (mostly) a thing again https://github.com/univrsal/input-overlay/tree/master/projects/presets/input-history-windows

Thanks for the preset! The maximum texture size for obs is 4096x4096 if I recall correctly. So you have to downscale it. There isn't really any reason to have a...

There's the some test tools [here](https://github.com/univrsal/libgamepad/releases), but the binding dialog in obs studio should be all you need.

> I did try the binding dialog in OBS Studio, but it seems to be haphazardly picking up some rather random inputs Do you have multiple gamepads connected? It might...

> > > I did try the binding dialog in OBS Studio, but it seems to be haphazardly picking up some rather random inputs > > > > > >...