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Point Cloud Viewer and Tools for Unity

Results 44 UnityPointCloudViewer issues
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from https://forum.unity.com/threads/released-point-cloud-viewer-tools.240536/page-19#post-9839952 ![image](https://github.com/unitycoder/UnityPointCloudViewer/assets/5438317/cb527433-37b0-4279-972c-2b039a1d2fca) ![upload_2024-5-17_10-29-41](https://github.com/unitycoder/UnityPointCloudViewer/assets/5438317/a0355ea9-8535-4073-9c9a-570eb497fecc)

bug

1.Can I load a point cloud after publishing to a web page

no runtime las/laz support yet. **workarounds:** - include [commandline converter](https://github.com/unitycoder/UnityPointCloudViewer/wiki/Commandline-Tools) with your build and call that.. - or use the commandline converter [source code](https://github.com/unitycoder/PointCloudConverter) to read las/laz in your project...

wishlist

if you adjust v3 settings on the fly, it doesnt automatically refresh view distances or other lod data.. (unless you turn around or move camera far away and back, to...

enhancement

Disable SRP Batcher from "UniversalRenderPipelineAsset" ![image](https://user-images.githubusercontent.com/5438317/193044272-d828d3e5-8060-41e9-b8c1-e5b84b28a2c7.png) where is srp batcher: https://docs.unity3d.com/Manual/SRPBatcher.html

bug

> In the newer versions, the single point picking uses 2 threads. However, it overwrites itself if you call it too quickly. > > The previous versions you could call...

bug

Someone reported issues with mainthread.cs and suggested small fix (below this code) Assets\PointCloudTools\PointCloudViewerDX11\Scripts\Common\MainThread.cs: ``` IEnumerator Executer() { while (true) { yield return null; while (calls.Count > 0) { calls[0].Execute(); //...

bug

Hi It seems the rendering of my pointcloud is not honoring the transform values, and I can't control where in the scene it's renderered. Is this expected behaviour? ![image](https://user-images.githubusercontent.com/26255606/149555630-9eb71cc2-50e0-4c51-a3aa-d539f4b3d7dc.png)

> For a custom shader to be compatible with the SRP Batcher it must meet the following requirements: > - The shader must declare all built-in engine properties in a...

list which features work and which doesn't (TODO fill features here) - [x] v1 binary viewer : works ✅ - [x] v2 binary viewer : works ✅ - [x] v3...