Unicron
Unicron
I would like to offer WebGPU support for LLGL. And almost directly, straight. Every function would be remap. And it was compiled into two files: JS (WebGPU access) and WebAssembly...
I would like to let the address from LWJGL into JavaCpp of the long type. What we doing: `public native int add(@ByRef @Cast("vk::DescriptorImageInfo*") long ptr);` Result CPP code: ```cpp JNIEXPORT...
Everytime, when I used `@SharedPtr` as return value, I getting compile error: ``` Severity Code Description Project File Line Suppression State Error C7568 argument list missing after assumed function template...
I seen `RawBufferLoad`, but how about method, alike `RawBufferStore`?
I would propose mesh shaders support for GLTF, which uses meshlets (256 triangles per triangle) i.e. I suggest chunked or fragmented mesh support.
I would like support for things from the Vulkan API. I'm just developing my bindings for that. And I need support for Vulkan API Surface from GLFW.