unfa

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yeah, currently I only tested the script by putting it to the same directory that your source script and render output is in.

I may try to do that myself, I'll try to make a pull request if I manage to do so.

No, sorry. I couldn't figure it out.

I've been playing with a full-screen quads in Godot 4 and they currently break Temporal AA, because the quad overwrites motion vectors in the render buffer.

@Zylann I've risen this issue in the Godot Contributors chat, though it'd be probably bet to report it in the dev tracker too.

This sounds like a good idea. Cheaper to implement, and inter-operable with existing solutions!

Same here! An optional noise re-start after plugging them again would also be nice to quickly get back to work after a pause was needed (like going to the restroom).

I've heard that the crash happens in VCV Rack as well.

Thank you so much for a quick reply! Indeed, if it builds on Mac OS, it shouldn't be far from building on Linux as well. I think the Ubuntu 22.04...

Having some skins for a starting point or at least a reference is great. I'm not sure what would the htmlbook converter do for us though.