ulteq

Results 16 comments of ulteq

@ghost, I cannot reproduce your issue with feh 2.23.

> feh --zoom fill -g 800x600 "/home/foo/Wallpaper/" > I changed fill to scale it helped, but then the images didn't fill the feh window and I didn't like this. So...

They're much easier to reproduce when you enable slow motion. But I have no idea why they occur.

> Triggers (IIRC main thread, should be sim) Triggers are definitely updated on the sim thread: https://github.com/RigsOfRods/rigs-of-rods/blob/master/source/main/physics/BeamForcesEuler.cpp#L1217 > Hooks - locking (IIRC main thread, should be sim) Hooks as well:...

It seems to be a parser issue. The new parser handles flexbody forsets differently. The old code looked like this: https://github.com/only-a-ptr/ror-legacy-svn-trunk/blob/master/source/main/physics/flex/FlexBody.cpp#L52-L76 This affects all trucks which use `nodes2` and flexbody...

> How should transfer case animate? I don't know. But it won't be easy. Especially when we also want to consider gear ratios.

Please test again when the next nightly build is out. This might have already been fixed.

But you're not getting this in 0.4.5.1, right?

The screenshot was made on this map: [Wales Coast Rally.zip](http://www.rigsofrods.com/attachment.php?attachmentid=545454&d=1454935034)?

See: https://github.com/RigsOfRods/rigs-of-rods/pull/2038