Ujas Majithiya

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@abhay-s-rawat We will sure look into this

Hi @abhay-s-rawat thanks for your contribution, We would like to merge your PR but we have already upgraded our package to flutter 3.0 and we have released the latest version...

Actually when a wave is generated the first time it just suddenly appears without any animation so that's why it looks flickering. I will put it under bug.

From your this #44 issue I see you are using an emulator. Can you please test it on a real device because android emulators behave weirdly in different scenarios?

The waveforms for the player were primarily focused on chat-like UI with limited space for horizontal seek. We can put it under enhancement for future releases.

@leconio Can you please share the issue you were having? And you can use the same player for another audio you need to just call `stop` before calling `preparePlayer` for...

@leconio `isPlayerPrepared`'s default value is already false and for updating UI based on the PlayerState I would recommend using the `onPlayerStateChanged` stream instead of using a listener or just playerState.

@VivekMakwana24 The image of the code you have provided looks ok to me so it will require minimum reproducible code or your platform specification because with the example app it...

@VivekMakwana24 This plugin uses ExoPlayer to play audio on android. Now, some files won't be seekable due to [this](https://exoplayer.dev/troubleshooting.html#why-are-some-media-files-not-seekable). So your file might not contain a constant bitrate or metadata...

@VivekMakwana24 I would suggest just using the audio format which works for you and if the default format doesn't work then try using 48k bitRate and 44.1k sample rate and...