twostars

Results 17 issues of twostars

The client logic was already implemented (updating it from simple nation vs nation to have differing behaviour depending on the configured e_ZoneAbilityType for this zone), the server should be updated...

Since we're going back to EVTs, the server will need to support at least what's needed for the existing 1.298 EVTs. For LOGIC_ELSE (A) opcodes the full list as of...

server

As of #586 we now have a command handler. - [ ] +pursue - [ ] +actpursue - [ ] +monpursue - [ ] +moncatch - [ ] +assault -...

server

- [x] /kill - [x] /Open - [ ] /Open2 - [ ] /Open3 - [ ] /MOpen - [x] /snowopen - [x] /Close - [ ] /tiebreak - [x]...

server

This should be toggled similarly to the login scene via warfare_config.h.

client

I dumped the DB (provided by bitshift on the forums) here: https://github.com/twostars/OpenKO-db This is mostly just a placeholder repo for now until something's really done about the DB, but as...