Twarit Waikar

Results 101 comments of Twarit Waikar

One clarification that was pointed out to me on Rocket.chat is that this additional option `godot_cpp=yes` would be completely optional. So if the developer would want to build godot-cpp, they...

Seems like there is no quick and dirty way to do this as of now. This would be probably be best done after 4.0 releases if the way to do...

@BastiaanOlij For the people using master before 4.0 is released, I think it would be fair to keep the 4.0 branch (of godot-cpp) as not the master branch. Probably master...

I think it's one of the libraries built in `build_openssl_universal_osx.sh` that didn't pick up the min macOS flag because technically it was built outside SCons. If I look in the...

@daviewales I made a couple of changes in that script and we got new artefacts ready here - https://github.com/godotengine/godot-git-plugin/actions/runs/2819308657 Could you please test this artefact again? It should support macOS...

Awesome! Thanks a ton for testing these builds!

The macOS binaries have been built using this Github workflow - https://github.com/godotengine/godot-git-plugin/blob/master/.github/workflows/build.yml I wonder if I can just change the `macos-11` to `macos-10.15`, but it looks like they have been...

Also, should probably try to get some attention to https://github.com/godotengine/godot-git-plugin/issues/59 while we are at it

Changing `macos-11` to `macos-10.15` didn't work because of an error in our snapshot of godot-cpp - https://github.com/godotengine/godot-git-plugin/runs/7712698049?check_suite_focus=true I also see that godot-cpp also uses `macos-11` in its CI builds, so...

This will be fixed in the next v2.x release