Ivan Tustanivskyi
Ivan Tustanivskyi
> @tustanivsky, can you check the [comment above](https://github.com/getsentry/sentry-cocoa/issues/2010#issuecomment-1216467252) and let us know if you still experience the issue? @philipphofmann Yes, Unreal plugin is on `Cocoa v7.23.0` as well and this...
> Ah, now I think I get it. If you pass down the SDK name `sentry.cocoa.unreal` or `sentry.cocoa.unity` the cocoa SDK doesn't send the version properly, @tustanivsky? Yes, correct
Hey, for which platform you're facing this issue? What errors do you get when launching the app on another computer?
Hi @TheMesoria , it looks that the mosquitto library which is used by our plugin was compiled with some settings that make it incompatible with UE5 on Linux. You can...
Also, you can try to add `AdditionalCompilerArguments = "-fPIC";` to your project's Target.cs file and see if it helps
Hi @ralphkok, do you experience this issue on Mac with Apple Silicon?
I've faced similar issues on Mac as well. For some reason native mosquito libraries which are used in this plugin under the hood can't be loaded when starting the editor....
@ralphkok Try to open `System Preferences` > `Security&Privacy` window and re-launch the UE project - it should present a button allowing to enable .dylibs loading then
> Hi there - the sources aren't sources but simply the plugin folder. I would like to build for Unreal 5, do you see any chance in this happening? Am...
> I am not sure if he is referring to the error that pops up " The following modules are missing or built with a different engine version: MqttUtilities Would...