Ivan Tustanivskyi

Results 141 comments of Ivan Tustanivskyi

> Hey @tustanivsky, it does come through on the Sentry event page, however it's missing from the log file where it goes when the option is not enabled. I'd expect...

> I think it would be desirable to try and emulate the previous behavior if possible. Currently it feels like enabling the auto crash reporting is a bit of a...

@kalisina Thank you for bringing this up - we’ll check it on our end and get back to you.

@kalisina So far I wasn't able to reproduce it on my side - the [SentryPlayground demo app](https://github.com/getsentry/sentry-unreal/tree/7bedeffb19cb22ebb99e3023db11cefd6fb381ea/sample) we provide along with the Sentry plugin is launching as expected both from...

Code-signing issue for `Sentry.framework` should be addressed in scope of https://github.com/getsentry/sentry-cocoa/issues/4391. Once it's done we'll just have to update the Cocoa SDK in Unreal plugin accordingly.

@Pantong51 One possible workaround for this issue is to build the `Sentry.framework` from the source and replace the corresponding files in the plugin's `Source/ThirParty/IOS` directory. This should allow you to...

> That script will build and replace? Is there any comments on what is the expected values for input? - `sentryIosRoot` is a path to [sentry-cocoa](https://github.com/getsentry/sentry-cocoa) (previously it was this...

Frameworks signing should be already addressed in https://github.com/getsentry/sentry-cocoa/pull/5271.

Yes, once we bump `sentry-cocoa` dependency for Unreal plugin the code signing issue should be resolved automatically. The corresponding fix is already [included](https://github.com/getsentry/sentry-cocoa/releases/tag/8.52.0-beta) in the latest Cocoa SDK beta so...

This issue should be addressed via https://github.com/getsentry/sentry-unreal/pull/944. Closing it for now but feel free to re-open if signing errors persist.