Gerard Ruiz
                                            Gerard Ruiz
                                        
                                    Working link: [https://github.com/HaxeGodot/godot](https://github.com/HaxeGodot/godot)
It's obvious that having a single font (with ligatures) for all languages is a problem, and this is yet another example. The ideal situation is multiple font versions, and IDEs...
For anyone looking, shortcut is `LCTRL+F` (found in the [?] help screen)
I found a small issue: if you change the `.import` file externally, on focusing the editor, the asset will be re-imported, but the `Import` inspector for the asset won't be...
Thanks for looking at this. > To be clear is this sufficient to test? That's how I tested it, yes (I changed the `process/invert_color` property instead, because it's easier to...
It's worth noting that there's a different proposed fix open for review. https://github.com/godotengine/godot/pull/84974
@KoBeWi , thanks for looking into this! I was unaware of your attempt, and created https://github.com/godotengine/godot/pull/85067 (for 3.x). The approaches are certainly different: here the fix is about the modification...
Same issue here. Very simple test db, with rocksdb storage. `surreal backup -u root -p '*********' http://localhost:8000` prints "Save" on stdout, but that's it. ``` test/test> SELECT * FROM test...
Here's where the issue was introduced: https://github.com/godotengine/godot/pull/62618
> Thanks for tracking down the cause of this. I'll see if I can rearrange the version check to get around this false-negative. I don't know if it's worth fixing....