Mykola Konyk
Mykola Konyk
We would like to be able to import Houdini bgeo files directly into Unreal. # Filed as RFE: #74229 : Ability to import bgeo files into Unreal.
It would be nice to be able to bake Houdini generated curves into UE4 native curves (Blueprint with SplineComponent attached). --- Filed as RFE #73666 : Unreal: Curve baking.
Add support for Substance materials. --- Filed as RFE: #74208 : Unreal: Substance support.
We would like to add support for Ramp type parameters in our Unreal plugin. Unfortunately there's no Slate widget which we can use for this purpose (or maps directly). This...
We only extract the first diffuse texture ogl_tex# . We would like to add support for multiple diffuse textures with blending between them. - [ ] Support multiple diffuse textures,...
At the moment there's no way to control how instance inputs are split into multiple (instance variation). We randomly pick transforms and assign them to divided inputs. --- - [...
At the moment we are able to use static meshes as geometry input. We would like to be able to use blueprints as geometry inputs as well.
We would like to add support for destructible meshes. --- Filed as RFE #72339 : Add support for UE destructible mesh.
Hi! Can you provide a simple test / example file on how to use this? Thanks!