Mykola Konyk
Mykola Konyk
Related to https://github.com/sideeffects/HoudiniEngineForUnreal/issues/6
Referencing reported UE bug: https://answers.unrealengine.com/questions/380142/scolorgradienteditor-does-not-trigger-oncurvechang.html
Filed as UE-27507 .
Related SideFX forums thread: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&t=42079
I think the goal was add import to menu. But yeah, you can do it through file sop asset.
Well it'd still be done through Houdini Engine, just be exposed in the Editor menu through Houdini Engine plugin hook. I think the HDA to load bgeo files is actually...
Related SideFX forum thread: https://www.sidefx.com/index.php?option=com_forum&Itemid=172&page=viewtopic&p=193891#193891
I am curious about this as well; I have to always edit the _modules.lua list in order to compile my own modules into a binary premake (after embedding).
Hi Quentin, thanks for the fix! I will merge it asap, when I get a chance.
Hello! I don't have time to do this atm, but I will be more than happy to merge your changes!