ttl269

Results 25 comments of ttl269

| Game | Property | Number of occurences | | --- | --- | --- | | Skyrim | BSWaterShaderProperty | 33 | | Skyrim | BSSkyShaderProperty | 4 |...

@jonwd7 Your muli-part solution seems good as it is universal and within nif and Nifskope. > NifSkope should be able to convert a BSLODTriShape to 3 NiTriShapes. It should append...

I have tested some files in Skyrim and Fallout3. **Skyrim:** It seems that if consistency flags is set to `CS_STATIC`, the values in Center/Radius are ignored. Game probably computes own...

@jonwd7 @deedes This spell ("Combine Properties") needs to be corrected to not combine the properites which are not allowed to be shared (they need to be unique for each node,...

@jonwd7 Yes - two (or more) unique `BSLightingShaderProperty` blocks are allowed to link same `BSShaderTextureSet`, i.e. `BSShaderTextureSet` can be linked multiple times in one nif file. It is not actually...

@jonwd7 Yes, all these four Bethesda Shader Property blocks you mentioned use same two ShaderPropertyFlags and also next two items (UV Offset and UV Scale). So, some compound could be...

@jonwd7 _What about combining BSShaderTextureSet in older games like Fallout 3? Maybe they can't be combined in versions earlier than Skyrim?_ Tested in Fallout 3 and there is no problem...

@jonwd7 1. In case of creating CVS from specific NiTriShape it would be good to take into account NiTriShape's "Translation, Rotation, Scale" parameters. In recent version of nifskope these are...

@jonwd7 It seems very interesting and useful. Only 2 notes for Nifskope 2.0 Pre-Alpha2 function Create Convex Shape: 1. It takes into account Translation only. The Rotation and Scale are...

@jonwd7 I understand. It is not problem to increment minor version of xml.nif in case of doing breaking changes. To make it clear - by _breaking change_ you mean a...