Joe Pea

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Related: #222 (Option to have Three.js coordinates). Might be good to default to Three.js coordinates (3D developers will be familiar with it).

More info in the forums: https://discourse.threejs.org/t/how-can-i-shear-skew-a-mesh-not-the-geometry-directly/6713 Borrow ideas from https://github.com/Famous/famous/blob/8dc309ffb44b695c221af00986039c53dbe2207c/src/core/Transform.js#L335-L361?

We're going to remove all-contributors, and write a script that hits up the GitHub API and sticks the contributors into README in our own format.

When we make this change, we will also need to update how the `_worldMatrixRootNodes` are detected. Right now we assume that a node that is child of a Scene will...

Although this would be very cool, I'm not sure it is feasible at the moment. It is very difficult to parse CSS (in both style sheets and style attributes) and...

~~We may adapt [Polyfill.js](https://github.com/trusktr/polyfill) to make polyfilling come CSS features easier, or at least get ideas from it. We may perhaps also use [PostCSS](https://github.com/postcss/postcss) to parse CSS.~~ This will work...

Here's another way we can monkey patch rAF: ```js const realRAF = window.requestAnimationFrame let realFrame = null const callbacks = [] window.requestAnimationFrame = function(callback) { if (typeof cb != 'function')...

[lume-babel-starter](https://github.com/lume/lume-babel-starter/) is currently WIP

@kirill-konshin Interesting. I wonder which sort of symlinking is better? Is the benefit of hoisting only for speed of setup time?

> you have to call .setGeometry again when you change your vertices > I'm calling .setGeometry every render cycle. Any performance downsides on that part? @ffpetrovic Yes, `MeshLine` creates a...