Joe Pea

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Here's a simple example of that, placing an SVG inside of an `i-node` element and rotating it in 3D space: https://codepen.io/trusktr/pen/EObVZj In the future, the WebGL rendering will work as...

This is just about done. All dependencies are in ESM format now, but one issue remains: `solid-js` is not importable using `unpkg.com` URLs. F.e. the following doesn't work ```js import('//unpkg.com/solid-js/web').then(console.log)...

There's a new `Document.visibilityState`, which we should also incorporate into the solution.

This is more of a broader topic: how to clean up modules that are no longer needed? F.e., suppose we switch away from a page that uses LUME in an...

Also consider the "anchor" sizing idea in Qt Quick (QML), and if we like that idea and think it could be a nice idea to implement in the future, then...

It may be worth investigating using this: https://github.com/atlassian/lerna-semantic-release

Do you fine gentlemen have any thoughts (suggestions, caveats) on mapping WebGL pixels and DOM pixels into the exact same display pixels? @dmvaldman @alexanderGugel @michaelobriena @redwoodfavorite @DnMllr @FarhadG @adnan-wahab @browles...

This means we'll have AutoLayout for WebGL when we add WebGL.

We can take a look at [famous-autolayout](https://github.com/IjzerenHein/famous-autolayout/issues/2), it may be fairly easy to port that to infamous-autolayout, in which case the label for this issue may actually be "easy".

We can get ideas from the old Famo.us. Also check out the following libs for some inspiration: - https://github.com/malihu/malihu-custom-scrollbar-plugin - https://github.com/Grsmto/simplebar