Truman Kilen

Results 85 comments of Truman Kilen

Cache updates are now significantly less expensive with 1de3e6a5a0431b40695ad741bd22b1669db3b3d0. I have not yet changed the interface so leaving this open for now.

Thanks for the report. Looks like there is yet another save game function I need to hook and redirect: `DoesSaveGameExist` https://docs.unrealengine.com/4.27/en-US/BlueprintAPI/SaveGame/DoesSaveGameExist/

Just seeing this now, but I might have to detour `UGCSettings::ReadFromPlainText` and `UGCSettings::WriteToPlainText` to get SimpleQOL fully functional, which should be interesting because I don't think `UGCSettings` gets instantiated at...

Monitoring the clipboard is pretty invasive and provides little benefit as you can easily paste anywhere into the window with ctrl+v (a feature that admittedly needs to be made more...

Yes, I want to pivot to more than just DRG, but still limited to Unreal Engine games (since they are modded in very similar ways). There's also backend support for...

I'm unsure about splitting the main panel since that'll greatly increase the max window size, but a window showing the contents of the cache and also providing ways to check...

This is rather complex given there are at least three scenarios to consider: - Steam on Linux - Steam on Windows - Microsoft Store The the steam:// protocol might handle...

An undo stack would be a pretty good solution for the time being and should be fairly easy to implement for most profile modification made in the GUI. The only...

The default path for the MS store version is `C:\XboxGames\Deep Rock Galactic\Content\FSD\Content\Paks\FSD-WinGDK.pak`

Don't know much about that setup (but I'd be very curious to if DRG runs well with it!) I recall running into similar issues running it through WINE on Linux,...