Truman Kilen
Truman Kilen
> > Thank you, confirmed working on Abiotic save files now > > Just to clarify, this patch makes uesave work for the player save file, not any of the...
> For sure! [AF-UE54Saves.zip](https://github.com/user-attachments/files/18729456/AF-UE54Saves.zip) It's still not clear to me if there are multiple save game classes with different serialization, or if the differences are from different versions of the...
> I wanted to offer my save files as well, since it's not working for me, even with the newest update. > > [AF_save.zip](https://github.com/user-attachments/files/19982547/AF_save.zip) How does it not work?
@melt3921 this is using latest commit (https://github.com/trumank/uesave-rs/commit/8d41b4e7293907cbe1b8ebe96146a5ff16a5e3f9)? I am able to convert to and from JSON without issue.
@ThomasSchleich1988 I am still unable to reproduce this issue. All saved posted so far seem to work. How are you installing uesave and running it? Please post the full log...
@ThomasSchleich1988 The first install command is unnecessary and the second just overwrites whatever the first one does. The second install command is all that is required. The following indicates it's...
Cannot debug without save file
That link doesn't go anywhere? You can zip the save and upload here directly.
ff7r save is completely custom. LOTF2 save is UE with object body compressed with `SerializeCompressedNew` which I do not yet have an implementation of.
`to-zen` should do what you need (it can take a .pak file or a directory of assets as input and spits out an IoStore container). Did you get any error...