trickerer
trickerer
Не могу воспроизвести. Дожно быть это просто баг системы угрозы с зависанием юнита в режиме битвы. https://github.com/trickerer/Trinity-Bots/assets/1254989/73c5b353-6a41-42f1-be60-13d810531946
You didn't miss any steps. Looks like bots walk into grids for which mmaps weren't generated. Second error is completely irrelevant and happens at random with many creatures. Did you...
> "Additionally, the entry IDs for the custom NPC bots I created start from 170001. Does this have any relevance?" Nope
Couldn't reproduce. If it's doesn't brak anything then just ignore those errors, otherwise you may reopen this issue
Yes, there is a 'wandeing bots' feature. Open readme and scroll down to `NPCBot Wander System` section
This could be added initially, but I use a non-default font there so wasn't sure if that would extend entry too much (on average) for comfort. It isn't nice when...
> Can it be arranged in descending order of equipment GS score by default? A classification list of matching equipment, such as by head, shoulder, chest... List optional equipment? Bot...
I never tried that myself. I don't track playerbots module updates but I know it uses its own modified core which creates a high chance for code conflicts. If you...
`1)` and `2)` are impossible to achieve with current concept which won't change, it requires each npcbot creature_template entry to be a unique creature, appearing in world or not `3)`...
https://github.com/trickerer/AzerothCore-wotlk-with-NPCBots/commit/0b5b5b36f4aac1ee3c2819e8a4f1fcaeead9e9ed That's about as far as I can go. Enabling this feature will make all inactive bots stay out of world, not triggering Update cycles, although AC currently doesn't have...