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Using async path-tracing to hide Tiles/Entities that are not visible

Results 32 EntityCulling issues
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It seems to happen in very specific situations as I have tried doing the same test on another world and could not reproduce the issue however this problem has happened...

![imagen](https://user-images.githubusercontent.com/55950650/179972748-190874b0-202b-42ba-86de-d675fc7ad68e.png) there is like 500 sheeps behind the tree and it says 397 rendered entities

Currently EntityCulling (Forge) crashes on the latest versions of Forge upon startup. Minecraft Version: 1.19 Forge Version: 41.0.85 Mod Version: 1.5.1 Crash report https://mclo.gs/xu9XMdB

On servers with a custom name tag plugin which use armor stands on the head of players in combination with sodium causes the name tag behind walls to disappear /...

So basically the block interface disapears when i leave the area and come back tried to unistall some performance mods and came to conclusion that it might be the entity...

bug
Other Mod

Hey, I know that this is not a real issue, but I'm still wondering if there is a way to exclude mekanism multiblock structures like the turbine from culling. Because...

I've selected [**CullTask.run()**](https://github.com/tr7zw/EntityCulling/blob/65344a40afcb7bb7b0c825dc247d530e9edb0fcf/EntityCulling-Shared/src/main/java/dev/tr7zw/entityculling/CullTask.java#L43-L136) for refactoring, which is a unit of **88** lines of code and **31** branch points. Addressing this will make our codebase more maintainable and improve [Better Code...

Similar to #1 but NOT a duplicate. Here is a video (works fine in spectator, but breaks in tweakeroo freecam): https://gph.is/g/aNx87r1

wontfix
Other Mod

I have a big cow and sheep farm, there is a lot of them. They are under the ground, however if I look at them through grass blocks, fps instantly...

Different parts of the train get culled, resulting in different parts of it getting stretched all around, making the train incredibly confusing to use.