Torstein Grindvik

Results 39 issues of Torstein Grindvik

I feel like I've seen this in games. When a player moves about in lush, humid, swampy areas, I feel like a typical thing we see in the foreground is...

enhancement

If we e.g. have a winter LUT and a spring LUT, it would be really cool to allow interpolating between them to emulate moving between the two. I don't think...

enhancement

Or ice, or... stuff. The shader part of this intuitively does not sound too hard. The interesting part will be to interact with meshes.

enhancement

We need to figure out a common way to turn off effects. Perhaps each effect's uniform should carry a "mix" component, which allows controlling how much of the input image...

enhancement

We might not want to apply an effect to the whole input. E.g. perhaps we want to blur/pixelate/... only outer edges. So: Allow an input texture (one channel texture perhaps?)...

enhancement

All effect plugins should have a `feature` such that they can be turned off. Especially when we add textures (which might be large) to this library, a user should not...

enhancement

Probably need to learn a bit about colors to do this. ![bilde](https://user-images.githubusercontent.com/52322338/195531623-9c6ee231-0874-4e81-a920-a8a6f66e0480.png) We can try to recreate the effect above. We would then need to blue-ify most colors.

enhancement

Try other blurring kernels (and different weights). Perhaps try the shader defs feature to allow changing between this at runtime?

enhancement

It would be nice to have a test which sets up `VignettePlugin` but does not add the corresponding component `Vignette`. Should be fine, but I found myself using `get_single_mut` in...

Test