Torstein Grindvik

Results 39 issues of Torstein Grindvik

I have only done this on a single computer yet so I'm not sure if it's reproducible on other networks/PCs/OSes, etc. On Ubuntu 19.10. Commit is e15091165ed76c846fa6b1381ef29ef3e83a8250 Reproducable by: ```sh...

### Describe the bug If I start my example it sometimes prints an error: ![zenoh-issue](https://github.com/eclipse-zenoh/zenoh/assets/52322338/48aa2fe0-52ad-47ac-ba2b-611cf36625bd) On the subscriber side I then see a missing payload. ### To reproduce 1. I...

bug

## What problem does this solve or what need does it fill? Example use cases: 1. If rendering to a non-window target we should be able to take screenshots of...

C-Enhancement
A-Rendering
X-Uncontroversial
D-Straightforward

The mask effects have different strength ranges. If all were normalized to [0..1] range, we would likely not need both a strength and a fade uniform f32.

enhancement
good first issue
Housekeeping

Inigo Quiles (in the happy jump vid about 54 minutes in) talks about using squash/stretch for adding some life to animations. We could try a little effect in a vertex...

enhancement

WIP. Fixes #76 (missing rotation, consider if it's needed) Signed-off-by: Torstein Grindvik

For use in shaders. See e.g.: https://www.shadertoy.com/view/ldl3W8

enhancement

It would be fun to add procedural materials to the repo. We could kick it off with some like a marble effect. A quick search through shadertoy yields cool effects,...

enhancement

Need at least: - Hash21 (can be directly defined via `fract(rng * sin(dot(input, rng 2d vector)))`) - Hash22 (can be directly defined via `fract(rng * sin(input * rng 2d matrix))`)...

enhancement