Torstein Grindvik

Results 33 comments of Torstein Grindvik

Thanks a lot! I'll have some time to run through the examples locally in a few days and if all good I'll merge.

Hi, I might revive this plugin myself at some point when I have the energy for it. But feel free to make a PR if you get it working on...

Hi, thanks for the PR! Could you let me know what the symptoms are _without_ the padding? I'm trying to figure if there is a way to either easily check...

https://www.shadertoy.com/view/ldB3zc Was looking at Voronoi and I noticed the bottom right one.. with some tweaking perhaps that could be a simple fireflies effect?

Note: https://github.com/mattdesl/glsl-lut This repo states that min/mag filters should be set to nearest.

It seems that Bevy is moving toward (or already has?) two textures now, one for writing and one that can be read. This is intended for post processing. If we...

Note I'm both unfamiliar with the project and Java, but when I did some debug stepping in my code it looked like `colWrap`/`rowWrap` had dimensions 1 always instead of the...

I wanted to answer the question of which cameras out of _N_ cameras are able to see some object. By looking around I find that probably `intersects_obb` is what I...

Since the trigger [entity](http://dev-docs.bevyengine.org/bevy/ecs/observer/struct.Trigger.html#method.entity) method typically returns the target entity of the explicit user API [trigger targets](http://dev-docs.bevyengine.org/bevy/ecs/prelude/struct.Commands.html#method.trigger_targets) I think it would be worth to add that propagation changes this implicitly...