Torstein Grindvik
Torstein Grindvik
Can't know if it's this bug or not but you could try cherry-picking this commit: https://github.com/bevyengine/bevy/pull/11383 Main is "running hot" for me too without that PR
> I was looking at that PR briefly earlier and had a few questions for @IceSentry or other rendering/assets folks. I'll post them here. > > * Does it make...
I think I've found this too and I was confused if I had misunderstood events or if it was a bug. For me it was this: - Some system in...
As a note, I had a GPU picking impl that worked with skinned meshes as well a while ago: https://github.com/bevyengine/bevy/pull/6991 it is superseded by @IceSentry 's PR here: https://github.com/bevyengine/bevy/pull/8784 I...
Think I found the same issue. I'll copy paste my question from Discord: 
Still broken on main (69760c78cff87f2a106ea6bbb5a810e994e453dc): ``` 2024-01-13T14:53:16.822805Z ERROR bevy_asset::server: Failed to load asset 'scenes/load_scene_example.scn.ron' with asset loader 'bevy_scene::scene_loader::SceneLoader': Could not parse RON: 8:6: The given id is not a valid...
I ran the `transparency_3d` example locally on this PR: https://user-images.githubusercontent.com/52322338/197334148-2b938264-ef71-490c-b6f2-b3dac69f2cf9.mp4 On main (`cb5e2d84b`): https://user-images.githubusercontent.com/52322338/197334172-e7584cb5-3f55-4702-a07d-7f3fed9b867b.mp4 As you can see the behaviour is different. Could you try rebasing your PR?
This still exists in 0.13.2: https://github.com/bevyengine/bevy/assets/52322338/7c7d1030-3189-43b0-826c-9d42f2ab536d These are basically just PBR bundles of cuboid meshes with standard materials set from colors, but with `AlphaMode::Blend` set. @alice-i-cecile do you see any...
I'd use this feature if it was in. @irate-devil any blockers on this?
I was looking at all issues with the mention of "shadows" in order to see if there was one that tackled issues with point light shadows. Currently on 0.13: ...