Kel
Kel
I think having initialization which takes either `&mut World`/`&mut Resources` and instead of taking a `&mut self`, just returns a `Self` would solve the problems here and handing `&mut World`...
Could be part of the set of 1.0 beta api changes.
> Changing setup to a constructor probably requires a type parameter (type SetupData) for data which can't be added to the World and changing the method to People would just...
If you want dispatcher building with resource initialization, I'd recommend a solution that receives an `FnMut` for a reference to the World tied to that dispatcher. Thus you could define...
Some users in Discord think that decoupling the simulation data from the application of mechanics (which is truly the root of this issue here) is not a good idea (namely...
@Andlon > I must admit I'm somewhat surprised by being tossed into this discussion after what I believed was idle chatting on Discord. My honest apologies! These things can be...
I'd like to assist in this integration however I could. It'd make for a great test-case for specs-physics.
It seems to me the best option using Clap would be to generate arguments for `--subgraph`...`--subgraph2`...`--subgraphX`...etc
Very clever.
@Ralith question from input layman, does the Steam input API work on OpenXR bindings or its own thing entirely?