Kel

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Rendy *the crate* is not the renderer of Amethyst. The renderer of amethyst is the Amethyst subcrate [`amethyst_rendy`](https://github.com/amethyst/amethyst/tree/master/amethyst_rendy) which uses Rendy. Rendy itself is more of a rendering framework (hence...

I think this would be great for foundational crates and the cores of engines but less so for the more feature-y stuff that would likely be often built from scratch...

We could provide one. But in Amethyst, the physics dispatcher should be called on fixed_update.

This latest commit is based on the work in https://github.com/rustsim/nphysics/pull/237 (I cannot reference that git branch from my manifest due to the crates themselves being in subdirectories of the repository)....

The `basic` example is now fully updated and works with a nice EntityBuilder extension trait! Also, the fixed stepping bits from previous versions have returned, along with a new addition...

The nphysics PR has landed WOOT! Will remove the git submodules with the next nphysics release.

Apologies... I posted incomplete work because I was rushing out the door. Ignore the amethyst dep stuff, that's just me writing an example with the amethyst nalgebra bump.

1) You're very right I need to document this but I will also personally recommend *against* writing code like this in the migration docs. If you have a Body/Transform which...

Let me push real quick and I'll ping you on Discord.

https://github.com/rustsim/nphysics/issues/203