game-networking topic
GameNetworkingResources
A Curated List of Multiplayer Game Network Programming Resources
librg
🚀 Making multi-player gamedev simpler since 2017
netplayjs
Make P2P multiplayer browser games, no server hosting or synchronization code required. Powered by rollback netcode + WebRTC.
backroll-rs
A (almost) 100% pure safe Rust implementation of GGPO-style rollback netcode.
crystalorb
Network-agnostic, high-level game networking library for client-side prediction and server reconciliation (unconditional rollback).
Backroll
Unity C# Port of GGPO built atop Hourai Networking
colyseus-kotlin
⚔ Implementation of Colyseus client using Kotlin
BitPacking
A c# Bit packing implementation for Unity3d, Build for Mirage and Mirror networking
ugk-server
快节奏多人联网游戏Demo,UGK-Server:unity、go、kcp server 。 服务器使用微服务架构,服务器端游戏逻辑需要物理碰撞、寻路的使用Unity、C#开发,其他使用Go开发。 对应客户端ugk-client。 实现原理和腾讯合金弹...
SMN2
Character Movement Network Prediction easily accessible in UE5 Blueprints!