Toni Helenius
Toni Helenius
No need to wait. I restarted. It'll take time. Now I'm actually starting from the MPlayer lobby. It would have been faster to try with i.e. CMD parameters to get...
Sounds good. Also with the current scene graph design (and logically in any future one as well it'll work) it'll go nicely to a page. As the design breaks there...
If we can just leave that -TILE_HEIGHT off by changing to 2, 1, 0 it makes much sense to change it. Less code. But other than than that, both make...
It is a draw, we are all monsters :) I'm just thinking that all logic (room building too) and entity data (tile, map, creature, etc.) under game -package. All that...
The map model has 3 alternative textures. I didn't look what these are, but that is how it is implemented. So may a level state enum which also has the...
Also the arrows have 2 alternative textures. So they are handled similarly. When I say X alternative textures, it may also be the total texture count.
AssetUtils could handle these, just take in the texture index and set it.
> Also, already won regions will still play the rise and fall animation You can replay these, I'm not sure if it is always. My campaign replay is just on...
Winning level is now in main :)
I'm implementing this in the https://github.com/tonihele/OpenKeeper/issues/261 feature branch. Here is the first working version, no fleeing etc,: https://youtu.be/TpOkFptyb1g