Toni Helenius

Results 85 issues of Toni Helenius

Hi, I'm trying out your plugin but can't seem to get started. I get some error. Maybe something to do with that Dokka (that appears to be on the line...

Migrate to the new animation system. It supposedly comes with some goodies, and our morph animations are supported out of the box as well as hardware accelerated (?). Should be...

Enhance the lava material. Bloom should do it, to give it a impression of hotness. This would also be simple to do before any real graphics overhaul.

enhancement

Convert bump maps (height maps) to normal maps. This can be done in AssetConversion. Data\EngineTextures\ contains EnvMaps & bump maps for water & lava. Only normal maps are supported by...

enhancement

Implement the room tooltips. These were also lost with the new design. I don't have the exact design specs for this. At some point I was toying with the idea...

Fix issues in AI. Ok, this is a bit vague issue, but after the conversion to ECS design, there are some odd behaviors in the AI. Related to tasks and...

Figure out the sound playing mechanics... Yes.. Currently we have the means to play MP2. We know how to extract them from the SDT files. But it is not as...

asset conversion
sounds

Better task management... even since we moved away from the previous design, the current task manager wasn't ever really looked after that much. And currently it causes the creatures to...

Get rid of AWT. With the LWJGL 3 we lost MacOS. We need some flags (see jMonkeyEngine build.gradle) to run OpenKeeper in Mac but that isn't enough. It doesn't work....

Allow resource replacement & isolate the converted assets better. We don't easily support replacing of the assets at this point. Neither it is a huge priority at the moment. But...

asset conversion